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Welcome to Pikurbet.net Sportsbook
We'll help put you ahead of the game before you even start playing.
In the sportsbook at Pikurbet.net, we are committed to the complete satisfaction of each and every client. We offer wagering on a vast array of events including: athletic, entertainment, political and much much more.

Where Las Vegas sportsbooks are hampered by the number of wagering options available, we at Pikurbet.net have unlimited possibilities. In Las Vegas, a sportsbook is limited by the amount of space on the display boards. The HUGE advantage of wagering with Pikurbet.net, is our ability to come up with a limitless amount of wagering options.

And as a token of our commitment to our clients, if you are interested in a line on a particular event, we will go the extra mile to find a line. If we can’t, we will do everything in our power to make a line on the event. Let’s face it, we are in the business to gamble, that is what we do!
 

LIVE LINES

Live wagering is available online ONLY.

Live Lines are available for all major sports and consist only of straights wagers (no hookups) that vary between a spread, total and or moneyline depending on the event.

All Live lines are for the complete game score including overtime unless otherwise stated.

Live Lines will be offered at our discretion. We do not guarantee a line at any point in the game.

Live lines have the same rules as the regular lines for grading purposes.

All players playing live in game line agreed to the following RULES****

We reserve the right to refuse, restrict, cancel or limit any live game wager.

All live wagering tickets are subject for review during the duration of the game, for the wager to stand.

Past post tickets due to linechange and/ or score after tickets are submitted will not be acceped.

Any obvious or bad line as judged by us will be canceled regardless of when the wager was placed.

Do to the nature of the live lines there is a retention period after placing a wager for review to have action.

DEFINITION: If you have a ticket number, it means you submitted a request for betting that line and it does not mean your bet is CONFIRMED. Once we received that ticket it will then be subject for review for the wager to have action.

In the event of any particular infomation (line, score, and time of game etc) being incorrect we assume NO liability for this.

For the purpose of live in-game betting, customers should be aware that transmissions described as live by some broadcasters may actually be delayed. The extent of any delay may vary between customers, depending on the set-up through which they are receiving pictures or data.

Rules and Requirements
General Rules When Wagering With Us...
Please review the following carefully. These are the terms and conditions for the Sportsbook account holders. If you have any questions or concerns, please feel free to contact us at any time.

In the case of an obvious error on the posted line, scheduled time, or maximum wager, any wagers will be deemed "No Action" wager and all moneys will be credited accordingly.

Wagering Over the Phone
  • Our phones are generally answered with: "How may I help you?". The Customer must give their Personal Account Number and password before they may wager or access their account information.

  • All phone conversations are recorded. After wagers are placed there will be no read back. All wagers that are recognizable on tape are considered placed. If a call gets disconnected it is the player's responsibility to call again and to make sure he/she received all his/her bets or to cancel bets.

  • Play back of the recording settles all claims and disputes. In the event of a discrepancy with a wager, you will be able to listen to the digital playback of your conversation/transaction. The Manager will then decide if an adjustment to your betting account is necessary. Management's decision is FINAL.

Wagering Over the Internet
  • The Customer must log in using their Personal Account Number and password before they may wager or access their account information.

  • It is the Customers responsibility to keep their password secure. All wagers placed in the account will be binding. Passwords can be changed on request by the Customer at any time.

  • Each wager must be confirmed using the Customers wagering password. If a wager has not been confirmed, it will not be entered in the account.

  • It is the Customers responsibility to review their wagers after each play, or before logging out to make sure all bets are correct. If the Customer has made a mistake entering a play, the play can be deleted if:

    1. The mistake is reported no more than 30 minutes from the time the wager was placed;
    2. The wagered event has not begun;
    3. A line or odds change on the event has not occurred.

General Account Terms
  • Only one (1) account allowed per person.

  • All wagers are in U.S. Dollars.

  • All Customer claims must be brought to management's attention no later than (2) two weeks from the day the wager in question was placed. No claims will be honored after this period.

  • Our Sportsbook reserves the right to terminate any player or any account of any agent/sub-agent at any time. Any unused portion of the deposit (if any) will be reimbursed to the player.

  • All transactions and wagers shall be considered originating from and governed by the laws of Costa Rica.

  • Generally, postponed and/or rescheduled sporting events will constitute a No Action Wager, and money will be credited back to the account. Certain sports have exceptions such as Tennis or Golf matchups where a wager will continue until the match is final. See our sports guide for more info.

  • All sporting events must be played at their originally scheduled time, place, and date unless otherwise specified. If an event is postponed and then later rescheduled, it will be deemed "No Action" and all moneys will be credited accordingly. Certain sports have exceptions such as Tennis or Golf matchups where a wager will continue until the match is final. See our sports rules for more info.

  • When logged in, the player’s account balance can be shown on his/her computer screen (click on the “ACCOUNT/CONTACT INFO” option). By placing a wager, the player agrees that all previous transactions are correct. Claims or disputes must be brought to the management’s attention before placing the first bet under the account balance in question.

  • All rules, regulations, terms and conditions, and payoffs contained herein are subject to change by the management without prior written notice.

  • By registering an account or initiating business with Our Sportsbook, you are in agreement and are subject to these rules and regulations.

  • There will be no refunds; changing of plays, or switching of teams after an official wager has been placed.

  • All payoff odds are calculated on the odds in effect at the time of the wager.

  • A timestamp will be placed on all horses wagers. All horse wagers must be placed prior to two (2) minutes before the race starts.

  • Our Sportsbook reserves the right to refuse or limit any wager, from anyone, at any time.

  • You must be 21 years of age or older to play.

SPORTS GUIDE

The Sportsbook Sports Guide
Here is a general sporting guide for your use.  It can help answer many questions about the rules involved with betting various sports.  If you have any further questions, feel free to give us a call, or send an email.  We will be happy to help.

 

Football (American)

Various Leagues Offered Include: NFL (Pros), NCAA (College), CFL (Canadian), ARENA
  • Wager on a football game by using spreads, moneylines, game totals, and team totals.
  • Wagering on various quarters and halves. Quarters include 1st Qtr, 2nd Qtr, 3rd Qtr, and 4th Qtr. Halves include 1st Half and 2nd Half.
  • Wagering on Futures: Ex. Odds to win the Superbowl, Odds to win Divisions, Odds to win Conferences, Total Season Wins.
  • Proposition Wagering: Ex. Monday Night, Thursday Night, Sunday Night, Playoffs, Superbowl

Football Rules
  • For wagering purposes, a football game (pro or college) becomes official after fifty-five (55) minutes of play.
  • Games lasting under 55 minutes constitute "No Action" or "Push/Cancel" and all money is refunded.
  • Wagering on the game period spread, moneyline, or total (over/under) include any overtime scoring.
  • Half-time (2nd Half) wagering includes any overtime scores. Fourth Quarter wagering does NOT include overtime scores.
  • When wagering action points on totals in college football, overtime is NOT included.
  • NFL rules and regulations will apply to CFL unless otherwise stated.
  • Las Vegas Rules apply for any rules not mentioned here.
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Basketball

Various Leagues Offered Include: NBA (Pros), NCAA (College), WNBA (Women's), OLYMPICS, EUROPEAN
  • Wager on a basketball game by using spreads, moneylines, game totals, and team totals.
  • Wagering on various quarters and halves. Quarters include 1st Qtr, 2nd Qtr, 3rd Qtr, and 4th Qtr. Halves include 1st Half and 2nd Half.
  • Wagering on Futures & Propositions. i.e. Odds to win the NBA Championship

Basketball Rules
  • For wagering purposes, a basketball game becomes official after forty-three (43) minutes of play for pros, and thirty-five (35) minutes of play for college.
  • Games ending before official time constitute "No Action" or "Push/Cancel" and all money is refunded.
  • Wagering on the game period spread, moneyline, or total (over/under) include any overtime scoring.
  • Half-time (2nd Half) wagering includes any overtime scores. Fourth Quarter wagering does NOT include overtime scores.
  • Las Vegas Rules apply for any rules not mentioned here.
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Hockey

NHL Hockey
  • Wager on a hockey game by using moneylines, Canadian pucklines, Eastern pucklines, game totals, and team totals.
  • Wagering on various periods. Periods include 1st Period, 2nd Period, and 3rd Period.
  • Wagering on Futures & Propositions: i.e. Odds to win the Stanley Cup

NHL Hockey Rules
  • For wagering purposes, a hockey game (pro or college) becomes official after fifty-five (55) minutes of play.
  • Games ending before official time constitute "No Action" or "Push/Cancel" and all money is refunded.
  • Games must take place on the site and date scheduled. (unless otherwise specified)
  • Overtime scores are included on all game period wagers. Third Period wagering does NOT include overtime scores.
  • Wagering on the game period includes overtime and penalty shootout. In the case of penalty shootout ONLY 1 POINT will be awarded to the winner.
  • Las Vegas Rules apply for any rules not mentioned here.

International/European Ice Hockey
  • Wagering can be via handicap or 3-way moneyline with a tie option.

Handicap Betting
  • The result at the end of regulation time (60 minutes) determines the result of the wager. Overtime and penalty shootouts do not count towards a team's score for wagering purposes. If a game is tied at the end of regulation, wagers placed at +1/2 are winners.
  • A game becomes official after it is completed according to league rules, including overtime and penalties.
  • Games must take place on the site and date scheduled. (Unless otherwise specified)

3-Way (Tie Option)
  • The result at the end of regulation time (60 minutes) determines the result of the wager. Overtime and penalty shootouts do not count towards a team's score for wagering purposes. If a game is tied at the end of regulation, wagers placed on the tie option will win; wagers placed on either team will lose.
  • A game becomes official after it is completed according to league rules, including overtime and penalties.
  • Games must take place on the site and date scheduled. (unless otherwise specified)

Hockey Propositions
  • All teams listed in the proposition must start or the wager will be deemed no action.
  • Player to Score the Most Points: If two or more players listed have the same amount of points, then the wager is canceled.
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Baseball

Various Leagues Offered: AL, NL
  • Wager on a baseball game by using runlines, moneylines, game totals, and team totals.
  • Wagering on Futures: ie: Odds to win the World Series, Odds to win the Pennants, Odds to win the Divisions, Total Regular Season Wins

Baseball Rules
  • When wagering on baseball moneylines, the following options apply to pitchers:
    Pitcher Options:
    1. Listed Pitchers - both pitchers must start in order to have action.
    2. Selected Action - the pitcher of the team you have wagered on must start in order to have action.
    3. Opposing Action - the pitcher of the opposite team you have wagered on must start in order to have action.
    4. Action - there is action regardless of the starting pitcher.

    *Starting Pitcher = Pitcher who starts game and throws the first pitch for the team. *Choosing an action bet (options 2, 3, or 4) might lead to an adjusted price if the starting pitcher does not start the game since the original price was based on the listed (advertised) pitcher starting the game.

    If selecting Action and a pitching occurs, the stake amount used in the original bet shall be the foundation for the bet in the adjusted price (ie Mets -110 Risking 550 to win 500 and a pitching change occurs making the new mets price -180. In this case the player will still be risking his original $550 but at -180 odds, giving the player a new adjusted bet of Mets -180 risking $550 to win $305. Likewise, should this original bet had a pitching change and the Mets gone to +120, then the newly adjusted bet would read, Mets +120 risking $550 to win $660).
    This is the only way to insure that a player DOES NOT LOSE MORE THAN ORIGINALLY INTENDED and is the standard way of processing pitching changes in all sportsbooks.


  • When wagering on runlines, game totals, or team totals, both listed (advertised) pitchers must start, otherwise there is "No Action" or "Push/Cancel" on straight wagers, and parlays drop to the next lower level
  • A baseball game becomes official for moneyline wagering purposes after 4 1/2 innings if home team is winning, or 5 innings if visiting team is winning.
  • If a game is cancelled or suspended, the winner is determined by the score after the last full inning (unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called).
  • Money will be refunded if the home team ties the game, and the game is then suspended.
  • Events do not carry over to the following day (unless otherwise specified).
  • For runlines and game totals (over/under), a baseball game becomes official after 8 1/2 innings if home team is winning, or 9 innings if visiting team is winning.
  • If a game goes past 9 innings and is not completed (ie suspended, curfew, rain delay, etc.), there is action on game total and runline wagers.
  • When betting on "mega runs," all games that are covered must be declared official for action. Action continues on mega run bets regardless of starting pitchers.
  • Las Vegas Rules apply for any rules not mentioned here.


MLB Series

Bets on series are based on the FIRST 3 GAMES PLAYED of each series. Neither team can play another opponent between scheduled games. If one of the first three games gets postponed, all wagers stand (ACTION). If less than 3 games are played, the team with the advantage is the winner of the series. All wagers are based on action. (no listed pitchers)


MLB Player Props

Game must go 8.5 inn or more in order to have action , unless prop is already complete.
i.e. 1st inning pitches, 1st called pitch or total pitches in gm , etc if the pitcher is done or past the 1st inn those bets stand

MLB PLAYER PROPS UNLESS OTHERWISE NOTED IN THE BANNER: All player(s) involved in each prop + listed Starting Pitchers must start for action
FOR REGULAR SEASON PLAYER PROPS AND PLAYER MATCHUPS: PLAYERS MUST START SEASON ON 25 MAN ROSTER. IF ANY START ON THE DL = NO ACTION
REGULAR SEASON ONLY - IF A PLAYER IS TRADED, BET IS GRADED WITH HIS COMBINED STATS.
FOR REGULAR SEASON SERIES MATCHUP PROPS: TEAMS MUST PLAY A MINIMUM OF 15 GAMES VS EACH OTHER FOR ACTION
FOR REGULAR SEASON WINS: TEAMS MUST PLAY 160 REGULAR SEASON GAMES FOR ACTION. REGULAR SEASON PLAYOFF GAMES DO NOT COUNT

MLB Number of innings TIED in a Game

  • Wager is for number of individual innings that have the exact same number of runs scored regardless of game score. Individual innings with a score of 0 runs away to 0 runs home COUNT as a tied inning for this prop.

  • STL K LOHSE -R 1 0 0 0 0 2 0 0 0 3
    CIN M LEAKE -R 0 0 0 0 0 1 0 0 0 1 FINAL

    i.e. For the game shown above (Cards vs. Reds) 7 tied innings would be the winning option.

 


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Horses

Fixed Odds Wagering
  • Wagering on Future Events i.e. Breeders Cup, Kentucky Derby, Preakness, etc.
  • If the horse that is wagered upon does not qualify to enter the race, the wager is a loss.

Thoroughbred Wagering
  • Wagers can be placed on all thoroughbred tracks as well as on selected harness racks.
  • Wagering is possible by Win, Place, Show, Exactas, Quinellas, Trifectas, Parlays and Daily Doubles.

Horse Rules
  • A time stamp will be placed on all wagers.
  • All horse wagers must be placed prior to two (2) minutes before the tracks published post time. All wagers placed past this cutoff will be cancelled.
  • Track Odds will be paid on winning horses up to a maximum of:
    • Straight wagers: Win 20-1, Place 8-1, Show 4-1
  • Wagers will be graded by horse name and not the program or post position number.
  • When betting horses with an entry, and you want action on all horses in the entry, you must choose the entry, i.e. 1X (Entry), and not an individual horse. For example, in a race with 1, 1A, and 1X, you must place a bet on 1X to guarantee action on both 1 and 1A. By placing a bet on 1X, you still have action even if one of the horses in the entry is a scratch.
  • You also have the option of placing a bet on an individual horse (i.e. 1 or 1A) in an entry which means you only want action on the entry bet if the individual horse selected does not scratch. If the individual horse selected runs, your wager will be treated the same as a bet on 1X (Entry).
  • Exotic wagers will only be paid in cases where the particular track offers this type of bet. If an exotic wager is placed on a race that does not offer it, the wager will be refunded.

Horse Matchups
  • All horses listed in the matchup must start in order for there to be action. However, in cases where the matchups are against "the field," (meaning all other horses in the race) and a horse scratches that is part of "the field," the bet will still stand.
  • The winner of a horse matchup is the horse with the best finish placement.
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Golf

Win or Show
  • We offer odds for a golfer to win or show (show = 1st, 2nd, 3rd, or 4th) in a tournament. In the case of normal weekly golf tournaments, if a golfer does not tee off to start the tournament, the wager will be "No Action" or "Push/Cancel" and all money will be refunded - Unless the wager states ALL BETS ACTION, which means wagers stand whether or not the golfer/players tees off or not.
  • In the event of a tie, odds are paid proportionally. This is determined by taking the odds for the wager and adding 1 for the stake. The result is divided by the number of golfers involved in the tie, and then multiplied by the number of winning positions occupied.
    • ie: If 3 golf contestants tie for 4th in a tournament the payout would be (1 + odds) divided by 3 [number of contestants tied for 4th] multiplied by 1 [number of winning positions occupied - 4th place only].
    • ie: If 3 golf contestants tie for 3rd in a tournament the payout would be (1 + odds) divided by 3 [number of contestants tied for 3rd] multiplied by 2 [number of winning positions occupied - 3rd and 4th positions].
  • If a tournament does not go the scheduled number of holes (usually 72), and PGA officials agree to shorten it, wagers are still valid.

Wagering on match-ups between golfers
  • The winner of the match-ups will be decided by which golfer ends up with the lowest score having played equal rounds. Both golfers must tee off in the tournament or the wager will be "No Action" or "Push/Cancel" and all money will be refunded. If one of the golfers misses the cut, withdraws, or is disqualified during the tournament, the opposing golfer wins the match-up.
  • Often match-ups are updated after each round. These new odds will be for the entire remainder of the tournament including the possible event of a playoff.

Golf Rules
  • Golf Prices (Matchups, Win, and Show) will be updated daily for each tournament whenever possible. All prices will reflect the entire tournament and not the daily events.
  • Las Vegas Rules apply for any rules not mentioned here.
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Soccer

Soccer

  1. Soccer kickoff dates and times displayed on our website are an indication only and are not guaranteed to be correct. If a match is suspended or postponed, and not resumed within 24 hours from the actual scheduled start time, then wagers on the match will have no action and be refunded.

    The exception being any wager on whether a team advances in a cup competition, or raises the cup, will have action regardless of a suspended or postponed match
  2. If the wagering offer on a match includes the draw as a third option and the match ends in a draw, wagers on the draw will be paid, while wagers on both teams will be lost.
  3. Unless otherwise specified, wagers on the outcome of a match will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts. Occasionally, Tournaments, Friendly, or other matches may have scheduled time frames different than two 45 minute halves. Our Sportsbook will announce these matches and their scheduled playing times before the start of the game. If our sportsbook does not make special note that a match will play a time other than the standard two halves of 45 minutes each, all bets will be considered void and stakes returned.
  4. If a match is suspended before full time is reached, and not completed the same day, wagers on the outcome of the match are considered void and all stakes shall be returned. Wagers on propositions that have not been decided shall also be voided and stakes returned. Wagers on propositions that have been decided (examples include, but are not limited to: first goalscorer, if a goal has been scored; first half wagering, if the first half is complete; first card, if a player has been sent off or booked) will be settled and paid.
  5. Handicap Betting:

    ASIAN HANDICAP EXPLANATION

     

    Asian handicap is a special sort of handicap where the possibility of a draw in soccer game is eliminated. Your winning chance is increased from 33% to 50%. We can set quarter ball handicaps aswell and special rules come into play.

    Common Asian Handicap

    0:0 | 0.25 | 0.5 | 0.75 | 1.0 | 1.25 | 1.5 | 1.75 | 2.0

     

    Asian Handicap 0.0

    If either team wins by any margin they (the winning team) are to be settled as the winning selection. In the event of a draw all bets are void and stakes are refunded.

    Asian Handicap 0.25

    Team giving a 1/4 ball start (-0.25)

    Win by any score - All bets on this selection are winners

    Draw - Half the stakes are refunded on this selection. The other half of the stake is classed as a loser

    Lose by any score - All bets on this selection are losers

    Team receiving a 1/4 ball start (+0.25)

    Win by any score - All bets on this selection are winners

    Draw - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer

    Lose by any score - All bets on this selection are losers

    Asian Handicap 0.5

    Team giving a 1/2 ball start (-0.5)

    Win by any score - All bets on this selection are winners

    Draw - All bets on this selection are losers

    Lose by any score - All bets on this selection are losers

    Team receiving a 1/2 ball start (+0.5)

    Win by any score - All bets on this selection are winners

    Draw - All bets on this selection are winners

    Lose by any score - All bets on this selection are losers

    Asian Handicap 0.75

    Team giving a 3/4 ball start (-0.75)

    Win by 2 or more - All bets on this selection are winners

    Win by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer

    Draw or lose by any score - All bets on this selection are losers

    Team receiving a 3/4 ball start (+0.75)

    Draw or win by any score - All bets on this selection are winners

    Lose by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser

    Lose by 2 or more - All bets on this selection are losers

    Asian Handicap 1.0

    Team giving a full ball start (-1.0)

    Win by 2 or more - All bets on this selection are winners

    Win by exactly 1 - All bets on this selection are void and refunded to the customer

    Draw or lose - All bets on this selection are losers

    Team receiving a full ball start (+1.0)

    Win by any score or draw - All bets on this selection are winners

    Lose by exactly 1 - All bets on this selection are void and refunded to the customer

    Lose by 2 or more - All bets on this selection are losers

    Asian Handicap 1.25

    Team giving a 1 1/4 ball start (-1.25)

    Win by 2 or more - All bets on this selection are winners

    Win by exactly 1 - Half the stake is refunded to the customer. The other half is classed as a loser

    Draw or lose by any score - All bets on this selection are losers

    Team receiving a 1 1/4 ball start (+1.25)

    Win by any score or draw - All bets on this selection are winners

    Lose by exactly 1 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer

    Lose by 2 or more - All bets on this selection are losers

    Asian Handicap 1.5

    Team giving a 1 1/2 ball start (-1.5)

    Win by 2 or more - All bets on this selection are winners

    Win by exactly 1, draw or lose by any score - All bets on this selection are losers

    Team receiving a 1 1/2 ball start (+1.5)

    Lose by exactly 1, draw or win by any score - All bets on this selection are winners

    Lose by 2 or more - All bets on this selection are losers

    Asian Handicap 1.75

    Team giving a 1 3/4 ball start (-1.75)

    Win by 3 or more - All bets on this selection are winners

    Win by exactly 2 - Half the stake is settled at the price of the chosen selection. The other half is refunded to the customer

    Win by 1, draw or lose by any score - All bets on this selection are winners

    Team receiving a 1 3/4 ball start (+1.75)

    Lose by 1, draw or win by any score - All bets on this selection are winners

    Lose by exactly 2 - Half the stake is refunded to the customer. The other half is classed as a loser

    Lose by 3 or more - All bets on this selection are losers

    Asian Handicap 2.0

    Team giving a 2 ball start (-2.0)

    Win by 3 or more - All bets on this selection are winners

    Win by exactly 2 - All bets are void and refunded to the customer

    Win by 1, draw or lose by any score - All bets on this selection are losers

    Team receiving a 2 ball start (+2.0)

    Lose by 1, draw or win by any score - All bets on this selection are winners

    Lose by exactly 2 - All bets are void and refunded to the customer

    Lose by 3 or more - All bets on this selection are losers

    1. Overs/Unders: A match must reach full time for wagers on the total number of goals scored in the match to be valid.
    2. Should there be a dispute over a proposition (examples include, but are not limited to: name of the first goalscorer; time of a goal) wagers will be settled and paid based on the reports of the sporting media.
    3. Wagers on the first half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the first half. If the first half is not completed, wagers shall be void and stakes returned.
    4. Wagers on the second half of a soccer match include 45 minutes of play plus any stoppage time added by the referee at the end of the second half. Extra periods, golden goals, and shootouts are not included in second half wagering. Goals scored in the first half do not count toward the second half wager.
      Example: Suppose AC Milan lead Juventus 1-0 at half time and the odds on the second half are Juventus -0.5. The -0.5 applies to the second half of play only. Therefore Juventus bettors win if Juventus scores more goals in the second half than AC Milan scores in the second half. AC Milan bettors win if the teams score an equal number of goals in the second half, or if AC Milan scores more goals in the second half than Juventus scores in the second half.
      The match must reach full time for second half wagers to stand.
    5. Bets on teams to qualify or to advance to the next round of a competition:
      Bets are paid out on the referee’s final whistle at the match’s natural conclusion, whether the match is decided in regular time, extra time, or in a penalty shootout. Extra time and penalty shootouts are always included for betting purposes.
      In a one-leg match all bets have action once the match kicks off. If the referee abandons a one-leg match (for reasons including, but not limited to: crowd disturbances, unplayability of the pitch, or one team not having enough players to continue) bets will be paid based on decisions of the relevant governing body. Bets will stand while the governing body considers the circumstances of the abandonment and determines what remedy is to be taken (including, but no limited to: forfeiture, resumption of play at a later time, or a replay). If a team is disqualified before the match kicks off, all bets are void. If the rules prescribe a replay for a drawn match, all bets stand for the replay.
      In a two-leg match, all bets have action once the second leg kicks off, provided that the first leg has not been ruled a forfeit. If the first leg is ruled a forfeit, all bets on teams ‘to qualify’ or ‘to advance’ are void. If the second leg is abandoned, all bets remain valid and will be paid based on decisions of the relevant governing body.
    6. Soccer Rules for Live Betting:
      1. Live betting: All bets taken while Live Betting is being offered INCLUDE all goals already scored in the match up to the point the bet is struck.
        Example: Real Madrid lead 2-0 and are currently offered at -3. If Real Madrid win by 4 goals or more, bettors backing Real Madrid -3 win, and bettors backing the opposition at +3 lose. If Real Madrid win by exactly 3 goals, all bets struck at Real Madrid -3 or the opponents +3 are refunded. If Real Madrid win the match by two goals, or win by one goal, or do not win the match, bettors backing Real Madrid -3 lose, and bettors backing the opposition +3 win.
      2. Unless otherwise specified, Live Betting wagers on the outcome of a match will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. It does not include periods of extra time nor penalty shootouts.
      3. Unless otherwise stated at the time of offer, bets on live matches stand if and only if the match reaches full time.
      4. If a match is suspended before full time is reached, and not completed the same day, Live Betting wagers on the outcome of the match are considered void and all stakes shall be returned.
      5. Live betting wagers are accepted dependent on upcoming events in the Soccer match. Clients may or may not accept these terms by confirming or not confirming the wager with their password. All Live Betting Soccer wagers are subject to deletion from the account.
      6. Our Sportsbook reserves the right to cancel any wager made on an obvious "bad" line.
      7. Our Sportsbook cannot guarantee that odds will be offered at any specific time during the match; odds will not regularly be offered after the 80th minute of play.
    7. Wagers made on a team winning a specific cup or trophy will have action through Extra Time and Penalty Kicks. For example, a bet made on AC Milan to win the Champions League Trophy would have action through Extra Time and Penalty Kicks and would be graded on the result after those added sessions(if they were needed to be played).
    8. For proposition bets concerning total number of goals on a specific day in a specific league/competition, the exact number of matches must be played on that day and wagers will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. Goals scored in periods of extra time or penalty shootouts do not count.

      For example, a prop for total number of goals for 3 English Premiere matches on a Sunday, must have all 3 matches completed for action on that day. If one or more games is not played (or completed) on that Sunday, the wager has no action.
    9. For proposition bets concerning home vs away goals on a specific day in a specific league/competition, the exact number of matches must be played on that day and wagers will be decided based on two halves of 45 minutes each and any time the referee adds to compensate for injuries and other stoppages. Goals scored in periods of extra time or penalty shootouts do not count.

      For example, a prop for home vs away goals for 3 English Premiere matches on a Sunday, must have all 3 matches completed for action on that day. If one or more games is not played (or completed) on that Sunday, the wager has no action.
    10. For proposition bets concerning home vs away goals for a given League or competition on a given day, the team listed on top in a neutral field game (denoted by "(n)") will be considered the home team.
    11. Player Proposition: A proposition bet concerning if a player will score, or not score, in a specific match includes regulation time (plus injury time) only. Own goals do not count. For wagers to have action, the player must start the match. Bets on any player who does not start the match will be cancelled.
    12. Yellow Card Propositions:
      • For grading purposes, only yellow cards are included for Total Yellow Card Propositions. When a player receives a second yellow card (and as a result, a red card), the player will have been shown two yellow cards.
      • If a player receives a straight red card, he will not necessarily have been shown a yellow card previously in the match. Therefore, a straight red card is not included in the grading of Total Yellow Card propositions.
      • For example, a game with two yellow cards and a straight red card would be graded as two yellow cards; Or, a game with two players with one yellow card each and one player with a red card (as a result of two yellow cards for the same player) would be graded as four yellow cards.
      • For betting purposes all yellow cards shown to any player count (this includes those playing or sitting on the bench). Any cards shown to “non-playing” staff do not count.
      • Yellow cards during periods of extra time are not included. Only Yellow cards shown during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
    1. Corner Kick Proposition: For grading purposes, Corner Kicks which happen in periods of extra time are not included. Only Corner Kicks which take place during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
    2. Offsides Proposition: For grading purposes, Offsides which happen in periods of extra time are not included. Only Offsides which take place during regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
    3. Exact Score and Both Teams to Score Propositions: For grading purposes, only goals in regulation time, or any time the referee adds to compensate for injuries and other stoppages, are included.
    4. Head to Head Matchup Propositions: For grading purposes, wagers will be graded based on the completion of each of the competition's stages (i.e. qualifying rounds, group stages, quarterfinals, etc.) and not based on who is eliminated first. In other words, if one team is eliminated in the semifinals based on a Tuesday match result and the other team is also eliminated in the semifinals based on a Wednesday match result, wagers would be graded no action.
    5. In any match with a forfeit, all wagers will have no action, regardless of how the governing body of that league scores a forfeit.
    6. For proposition wagers on which team will score first, only goals in regulation time or any added injury time will count. If there are zero goals in regulation/injury time, then all wagers on this proposition will have no action and be refunded.
    7. For halftime/fulltime score propositions, only goals in regulation time or any added injury time will count. If match does not go full time, then all wagers on this proposition will be refunded.
    8. For correct score propositions, only goals in regulation time or any added injury time will count. If the score is 0-0 in Full Time, then no goals or exact score of 0-0 will be declared the winner.
    9. A Clean Sheet will be defined as a team not allowing a goal in regulation or added injury time only. Any goals allowed in Extra Time or Penalty shootouts will not affect this wager.
    10. For "will a team have a clean sheet and win" propositions, the team must have a clean sheet(as defined above) and be ahead at the end of regulation/injury time. If the team is not ahead at the end of regulation/injury time, then the related proposition will be graded NO.
    11. Any discipline (yellow card, red card, sending off) that occurs after the whistle that ends regulation time will not count toward related propositions for that match.
    12. At times (in the Champion's League or other major competitions) we may offer the proposition "will both Team A and Team B win on a given day." Wagers on this proposition will be graded based on Full Time (extra time, and shootouts are not included). If either team does not win in Full Time, then NO bets will be graded as winners and YES bets will lose.
      For action, both games must reach Full Time. If either game is suspended before full time is reached, and not completed the same day, wagers on the outcome of this proposition are considered void and all stakes shall be returned.

    World Cup Entire Tournament Propositions

    1. Entire Tournament Propositions: For grading purposes, the following propositions which are related to the activity over the entire tournament (and not individual games) will include overtime, but not penalty shoot-outs:
      • Total goals in the entire tournament by individuals,
      • Total goals scored by each Country over the entire tournament,
      • Will a hat trick be scored in any game of the tournament, and
      • Top scorer over the entire tournament
    1. Players to be sent off over the entire tournament for Red and Yellow cards: Please note that unlike individual game rules, if player receives yellow or red card after final whistle of regulation, these cards will count toward proposition for entire tournament total. Red and Yellow cards received during overtime or during penalty shootouts also will count toward the entire tournament total.
    2. For all "who will score more goals" matchups, both players must play in the first game of their respective team for action.
    3. For all propositions concerning an individual player's over/under goals for the entire tournament, that player must play in his team's first game of the tournament for bets to have action.
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Tennis

General Rules

  • We accept bets on all major tennis events using straight money lines.

    Example:

    Martina Hingis -140 or risk $140 to win $100
    Vanessa Williams +120 or risk $100 to win $120
    We provide all tennis wagers on the individual matches or sets. Betting must be fully completed without player's withdrawal, incapacity or disqualification for bets to stand. If a match is rescheduled due to scheduling, weather problems, bad light, etc. then all bets will have action and all wagers will stand. All tennis future bets are placed as *"All In"* unless otherwise stated. If a player withdraws before participating, then all bets on that player are settled as a loss.

Fixed Odds
  • Like other similar types of contests, you may wager on a player to win a tournament at fixed odds.
  • Tournament wagers are considered "All-In." Refunds are not given if a player withdraws.

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Boxing

Types of Wagers
  • Wagering on a fighter usually involves Moneyline (Win Price) types of odds.
  • Proposition wagering is often available including total number of rounds, win by knock-out, win by decision, and even wager on the draw.
  • The draw is available as a proposition. If you wager on a fighter, and the fight ends in a draw, the wager is "No Action" or "Push/Cancel" and all money is refunded.

Boxing Rules
  • The decision that is declared the night of the fight will be considered final and used when grading wagers. Wagers will not be re-graded if the decision is overturned at a later point in time.
  • If a match is postponed and rescheduled to occur within 7 days of the original start time, all bets stand. If rescheduled for more than 7 days later, all single bets are void and wagers refunded while affected multiple bets will be recalculated excluding that leg. (Unless Otherwise Stated in the Event Disclaimer)
  • Las Vegas Rules apply for any rules not mentioned here.
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Motor Racing

General Motor Racing Rules - Applies to all series:
  • Results will be graded at the end of the race as posted on the official site for that series e.g. Nascar.com, f1.com, indyracingleague.com etc. If there was an error on the site in the posting of the results, then the results will be regraded. If changes are subsequently made due to appeals or decisions of the governing body unrelated to the original finishing order (i.e. penalties for rules infractions, dangerous driving, etc.) the original results will still be deemed as the official results for grading purposes. Appeals and administrative penalties are not applicable for betting purposes.

    A driver must start for action. If the driver withdraws prior to the start of the race then bets on said driver will be refunded. If he withdraws after the start or is replaced by another driver all bets on that driver will stand. In the case of a replacement driver the original driver will be deemed as the driver of that car for the entire race.

    For win bets and pole bets to count at least 1/2 of the scheduled drivers must start in the race or in the qualifying session for pole bets. Similarly for multiple position bets such as top 3, top 8 etc. at least 2/3 of the scheduled drivers must start in the race. If fewer than 2/3 of the scheduled drivers start all bets will be graded as a push/cancel.

    Wagering on the "Field" includes any driver that odds have not been assigned to.

    If a postponed race takes place within 72 hours of the scheduled start time all bets have action.

Match-Up betting: Applies to all series.
  • When wagering on a match-up, both drivers involved must start the race otherwise the wager is "No Action" or "Push/Cancel" and money is refunded. The start of the race is signified by the lap where the cars have completed the warm up laps and the race begins to countdown. In NO instance will warm up laps be counted for betting purposes. In a case where the starting driver is replaced during the race with another driver from the same team, the position the new driver finishes in will be awarded to the original driver. This holds for wagering on win odds and/or match-ups.

    In head to head betting if 2 drivers retire from the race on the first lap then all bets on those drivers will be graded as a push/cancel. Subsequent to the first lap, the final results posted on the official body's website will be used for grading purposes.

Qualifying Matchups - all series:
  • Qualifying match-ups are graded based on qualifying times (not the starting line-up).
  • Qualifying match-ups are deemed action as soon as the driver starts the qualifying lap and the timer begins.
  • If a driver has started the qualifying lap, but does not post a time because of mechanical failure, accident, etc. the wager will still be graded as action.
  • If the driver fails to start the qualification for any reason (i.e. does not begin the timed qualifying session), then the wager will be graded as no action, and money refunded.
  • If a driver starts a qualifying session, but fails to post a time, then the driver will be deemed to have no time, which is the slowest time possible. If two drivers are matched up against each other, and neither posts a time, the matchup will be graded as a push/cancel.
  • In the case where two drivers post the exact same time to the thousandth of a second, then the matchup will be graded as a push/cancel. The starting position where the governing body places them in this instance is not relevant for betting purposes.
  • For NASCAR only, qualifying matchups are closed at the start of first practice unless a disclaimer is made on the site otherwise. This may occur when practice is the day before qualifying. If a disclaimer is not made, any qualifying bets made after the first practice session has begun will be graded as no action, and the bets will be refunded.
  • If a race or qualifier is postponed for any reason, all wagers will remain valid for 4 Days (96 Hours). If the postponement lasts more than 4 Days, all wagers will be canceled and the monies refunded.

Nascar Propositions
  • All Nascar propositions will be graded if the race is run to at least half of the scheduled laps with the exception of "average speed for the race." Average speed will only be paid out if the race is run to the full scheduled number of laps. If the race is halted prior to the scheduled number of laps, then the average speed contest will be graded as no action, and the bets will be refunded.

Formula 1 Propositions:
  • All Formula 1 propositions are action unless a disclaimer is made on the site stating the exception.
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Rugby

Rugby League and Rugby Union
  • Payouts are based on the official declared result given by the governing bodies.
  • In the event a match is abandoned or postponed, all bets are void and wagers refunded.
  • In the case of a drawn match, all bets at the moneyline will be void, and money refunded. Bets made at the line will stand.
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Cricket

One Day Matches
  • In the event of a tie, all bets will be void (all bets called off)
  • If a full match is abandoned (due to weather or any other reason) all bets on the match are deemed void and are refunded. If a match is transferred to a reserve day, new bets will need to be placed.
  • If a match is declared a "no result," it is deemed abandoned, and all bets relating to the end result are void, and money refunded.
  • If a match is shortened by the relevant recognized governing body (due to weather or any other reason) but not abandoned, all bets will stand including in running bets and the results will be those determined by the relevant recognized governing body under the competition rules. (Duckworth/Lewis method)
  • In knockout competitions (i.e. ICC Knockout and World Cup) "bowl offs" to determine the result of an individual match will not count. Tie or abandoned rules will apply.
  • In tournaments where a "bowl off" is required to determine the winner, the result of the "bowl off" will apply.

One Day Series Betting
  • All scheduled matches must be played, otherwise all single bets are void and wagers refunded. Affected multiple bets will be recalculated excluding that leg.
  • In a two team, best of series, the event of a tied series where both teams are declared joint winners, all bets will be refunded.

Test Matches
  • At least one ball must be bowled for all bets on the relevant match to stand. (Unless the official result is an abandoned match, where all bets are deemed void, and bets refunded)
  • In the event of a tie, all bets will be void and money refunded.
  • In the event of a tie in two way betting (i.e. Australia to win and Australia not to win), all bets will be void and money refunded.
  • All scheduled matches must be played, otherwise all single bets are void and money refunded.

Other Rules
  • For batting (most runs) or bowling (most wickets) "head-to-head" betting, both batsmen must reach the crease or both bowlers must bowl one ball for bet to stand. Otherwise, all single bets are void and wagers refunded.
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Table Tennis

Fixed Odds
  • Like other similar types of contests, you may wager on a player or a team to win a tournament at fixed odds.
  • Tournament wagers are considered "All-In." Refunds are not given if a player or team withdraws.
  • The match must be fully completed without either player retiring or being disqualified for wagers to stand.

Match-ups
  • Head to head match-ups are available between contestants or teams. It is based upon correctly selecting the player or team who officially wins the match.
  • If a player withdraws from the match before it is finished, the bets will be refunded, regardless of when in the match the player resigns.
  • Wagers placed on match-ups WILL have action even if the match is postponed and completed on a later date.
  • Bet stand regardless of any change of venue.
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Other Events / Notes

AFL
  • Payouts are based on the official declared result given by the governing bodies.
  • In the event a match is abandoned or postponed, all bets are void and wagers refunded.
  • In the case of a drawn match, all bets at the moneyline will be void, and money refunded. Bets made at the line will stand.

Athletics/Olympics
  • Betting is on an "all-in" basis. (No refunds for non-starters)
  • Payouts are based on the "podium positions."
  • If an event is postponed, and rescheduled to occur within 48 hours of the original start time, all bets will stand. If rescheduled for more than 48 hours later, all single bets will be void and wagers refunded, while affected multiple bets will be recalculated excluding that leg.

Movie Propositions
  • Three day weekend refers to Friday/Saturday/Sunday.
  • Four day weekend refers to Friday/Saturday/Sunday and Holiday Monday.
  • All movies must be shown in at least one thousand (1,000) theatres (USA and Canada) for action. If the movie(s) are not shown in one thousand (1,000) theatres, then the contest will be graded as no action and all money will be refunded.

Notes
  • "All-In" Betting is a term that means once you place your bet it will stand regardless of whether your team or selection plays or not. This condition will generally apply to "win the competition" or "win the tournament" type events.
  • *All futures are regraded as "all-in" betting - no refunds are given in the case an individual or team withdraws from such event.
  • Unless otherwise specified, events must take place within two weeks of the date specified for the event. If the event is postponed beyond that time for any reason, then the contest will be declared no action and all bets will be refunded.
  • The official result as declared by the sports governing body is used to decide bets on sports not mentioned in this guide.
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Sportsbook Wager Types
 

No matter how you like to bet, we offer your preferred wagering method! If you are not clear on how any one of these wager types work, please give us a call or send us an email. We will be happy to help you.

  • Straight Bets
  • Money Lines
  • Spread, Runline, Puckline
  • Game Totals
  • Team Totals
  • Buying Points/Moving the Line
  • Parlays
  • Teasers
  • Round Robins *
  • If Bets
  • Action Points/Bets *
  • Action Reverse *
  • Action Reverse Bird Cage *
  • Future Wagering
  • Quarter/Period Wagering
  • First Half Wagering
  • Second Half Wagering
  • Propositions
  • Open Parlay & Teasers *
  • Horse Win/Place/Show
  • Horse Exotic
 
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